MOD-player 3
[cze]
>>>> WARNING: very poor translation!!! <<<<
Few years ago I've published first version of my
AVR MOD-player.
Since then few authors have published videos of their own versions of this player.
At least one of them seems to be really good programmer besause he actually undestood
my VERY badly formated and almost uncommented code and modified it for playing directly from
internal FLASH. I've made something similar but largest AVR in DIL was ATmega32 and
27kiB is to few for listenable ProTracker so I've didn't published it.
This interest in my MOD-player was good motivation to try to optimize my very inefficient code
(original code was actually my first AVR try ever). After few hours of staring into my own code
I've decided that it would be much more effective to loose original code and to start again, this time
using correct MOD specifications and louds of macros to make it "readable".
To ensure maximum performance I've chosen biggest and fastes DIL AVR - ATmega644 (64kB FLASH, 4kB RAM, 20MHz)
which should be enough for 4 channel trackers at 33kHz at least.
Thanks to good documentation and Modplus tracker sources it sounds much better and this time
it took me only two weeks or so to write the code.
1. Basic features
Mixing: |
16-bit mono/stereo |
Vzorkování: |
4 - 48kHz (maybe more) |
Resampling: |
no resampling or linear interpolation |
Max. channels: |
4 at 36kHz sampling rate |
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8 at 21kHz sampling rate |
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10 at 17kHz sampling rate |
Data src.: |
HDD of CF card with FAT16 (basic folder support) |
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or serial port |
Formats: |
Uncompressed ProTracker (*.MOD) |
All values are for AVR at 20MHz but it's of course possible to overclock.
2. Hardware
It is almost identical to the original version (not big surprise - I've found original breadboard in
table sediments :D). Lot of dust there and "some" idiot removed few very important wires but I've made it
working with original code after few tries.
Only important difference is differently connected SRAM which is now not limited to 512kiB
but could have any size from 64kiB up to 2MiB.
In my version I'm using two 512kiB SRAMs with chip select logic between them.
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As I've said before player is based on relatively powerfull MCU AVR ATmega644-PU at 20MHz.
It has 64kiB of FLASH and 4kiB of RAM which is quite enough for all structures and some audio FIFO.
External SRAM is addressed in SW mode using two address buffers IC2 and IC3. It's using only two ports and
few control signals. SRAM should be at least 55ns version.
Same ports are shared with IDE interface in 16-bit mode, with HD44780 LCD in 8-bit mode and with buttons interface.
Audio output is same as in last version with I2S-like serial DAC connected at SPI interface.
More information how to handle it with AVR can be found
here
(but only in czech right now).
A little note here - I've spent good few hours trying to identify source of noise in sound.
At first I thought it is caused by reflections in long IDE cable but termination resistors didn't
changed anything. Then I've coincidently find out that source of problem is 15cm ground path which is
obviously long enough to induce some 800mV interpreted as high level by TDA1545. So be carefull designing
anything on breadboards (even louds of capacitors doesn't ensure that it will work correctly). Solution in
my situation was GND wire connected directly between MCU to DAC.
2.1 Overclocking
Used MCU should work at least at 20MHz but while experimenting with mutlichannel trackers
I've tried to push it up a bit. At first only for 24MHz but since it seemed to work I've tried 27MHz
and still no problem. This is quite interesting because my old ATmega32 had problems even at 18MHz
(code worked only if it was aligned from even address :D). Because I haven't found any faster crystal I've
tried to use some 32MHz oscillator from table sediments and after few aditional wait cycles for SRAM
and IDE interface it works with no problems! It actually worked at 40MHz @ 6V1 but that was
a bit much for other components. ;-)
3. Software
Code it written in pure ASM but this time I've used louds of macros and I've
tried to make comments everywhere. I've also separated code from 5k+ lines long "noodle" into
several modules so it should be easier to undestand it.
Surprise to me was that not only it sounds much better than last version
but it also needs only some 60% of CPU power compared to original version.
New performance is enough for decoding 8-channel trackers at 21kHz sampling rate.
Song can be loaded via serial interface without flow control of from FAT16
formated HDD or CF card with one level of folders (short file names only supported).
Only first 255 folders and 255 files from each folder can be selected but
I think it's more than enough.
Sources for TDA1543,
Sources for TDA1545.
3.1 Control
At first external SRAM is tested. If there is at least 64kiB program should continue.
If no SRAM is found or there is error detected program should stop.
Next step is detection of IDE device. If something is found and first partition is formated as FAT16
player should enter into folder menu.
If no IDE device is detected or IDE interface is disabled player should enter into serial port loading mode.
In this mode player waits for MOD data that can be send by any terminal without flow control
(MCU is fast enough). End of file is detected automatically - file loading is finished if there
is no recieved byte for more than 1.5sec. Serial load could be also activated manually by "COM" button.
  Other button functions in different modes should be obvious from the scheme.
3.2 Options
Most of usefull options are present at beggining of "m644_modplay.asm" module.
Parameters are described in following table.
Název parametru |
Význam |
XTAL |
Crystal frequency [Hz] |
HCOC |
Adds aditional wait-cycle for external SRAM routines (usually necessary for >24MHz) |
USRDIV |
Clock divider for USART, baud=XTAL/(16*(USRDIV+1)) |
MEMTST |
Enables full SRAM test (it will take 1s/1MB/20MHz), usefull for easy SRAM functionality test |
STORA |
Enables IDE interface |
SRATE |
Desired sampling rate (from 4 up to 48kHz, maybe more) |
DAC |
DAC interface type, 1543=I2S, 1545=TDA1545 |
STEREO |
Enables stereo mixing |
LINRES |
Enables linear interpolation mixing (needs some more MCU power) |
DRAWVU |
Enables VU-meters (needs some 5% MCU power) |
MAXCH |
Maximum supported channel count, min. 4, max. 32, but it'll need some more RAM, so it would be necessary to set smaller size of audio FIFO (defaultly it's 16 channels) |
There are some more parameters in this module but it's usually not neccessary to change them.
Only important parameter is audio FIFO size which should be always maximal (it should use entire unused RAM) but it can't be
shorter than 1kiB because it's shared with another module as data buffer ("storage.asm").
3.3 Fuse bits
If player is used with crystal CKOPT fuse should be programmed (full swing oscilator amplitude).
JTAG should be disabled because it's located at data pins which are therefore in weak-high level mode. This is
a bit problematic for fast data transfers. Another solution could be usage of external pull-ups but I've didn't
tried that.
4. Supported formats and effects
Player should be able to play uncompressed ProTracker files (*.MOD) theoreticaly with
any channel count.
Supported effects |
# |
Effect name |
Implementation |
0 |
Arpeggio |
full support |
1 |
Portamento up |
full support |
2 |
Portamento down |
full support |
3 |
Tone-portamento |
full support |
4 |
Vibrato |
supported, only sine waveform |
5 |
Tone-portamneto + Volume slide |
full support |
6 |
Vibrato + Volume slide |
full support |
7 |
Tremolo |
no - I've never seen it used |
8 |
Panning (stereováha) |
no - mixing needs more CPU power |
9 |
Nastevení ofsetu vzorku |
full support |
A |
Volume slide |
full support |
B |
Skok na jiný list |
only forward |
C |
Nastav hlasitost |
full support |
D |
Skok v listu |
full support |
E0 |
Nastav filtr |
no |
E1 |
Portamento up jemně |
full support |
E2 |
Portamento down jemně |
full support |
E3 |
Glissandro |
no - it's not used anywhere |
E4 |
Vibrato waveform |
no - always sine |
E5 |
Fine-tune |
no |
E6 |
Pattern loop |
no |
E7 |
Tremolo waveform |
no |
E9 |
Retrig note |
full support |
EA |
Volume slide up jemně |
full support |
EB |
Volume slide down jemně |
full support |
EC |
Cut note |
full support |
ED |
Note delay |
full support |
EE |
Pattern delay |
no |
EF |
Invert loop |
no |
F |
Set speed/tempo |
full support |
Implemented effects should sound exactly as in Modplug tracker - I've used it and its sources almost
as a standard. ;-)
If you'll find any MOD that sounds differently than it should send it to me - I'll try to fix my code.
5. ProTracker format
Last version of my MOD player was designed without detailed documentation so result was terrible
but this time I've fortunately found some good specifications:
File |
Description |
FH-MFDL2.ZIP |
Original documentation, simple description for most of tracker formats |
MOD-FORM.TXT |
Detailed specification from some mid2mod utility |
MODFILXX.TXT |
Detailed specification from MOD player TNT MP11 |
5.1 Conversion into ProTracker format
Since there are only few good multichannel ProTracker files I've decided to try to convert some
newer formats into it. Problem is that all newer formats have separated volume commands so there could be
volume command and special command in one row at the time.
Only solution is to manually solve/remove theese collisions.
Next problem is that newer formats supports note frequency transposition
to any sampling rate. One possible solution is to resample all samples to basic frequency 8363Hz but
this is very bad idea for percussion instruments. Another possibility is to change playing periods instead of
resampling. This could be done with simple utility I wrote for this purpose. The utility
reads instructions from "*.ini" file where you must specify sample rates of each channel you want to convert.
It also allows you to change order of channels. That could be usefull if source tracker hase different default panning
than ProTracker.
Utility for download: ProTracker_convertor.zip (120kB).
6. Some records from MOD-player
Here are some videos of my player in action. First video shows MOD player playing some
4 channel and then multichannel trackers. Second video shows a bit edited version that is cappable to play
28-channel monster tracker from well known demo Dope (I think best demo from that times).
Last video is actually not from this player - it's from newer version that supports
ScreamTracker 3 directly (well, ehm, almost ...), this player wasn't documented yet.
(c) 2011, Stanislav Maslan - All rights reserved.
Last update: 15.3.2011 |
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